A Bard's Code by
Elaerina and Aureelia
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Make sure that all songs, especially loresongs, are unique and honor Elanthia
and her creations.
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Use song to teach respect for Elanthia.
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Preserve our heritage in song, not only by accurate depiction of fact,
but also by capturing the beliefs and emotions of the era.
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Avoid singing in rooms where healers, clerics or rogues ply their trades.
Your song could cost a life.
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Never sing songs best left in other ethers.
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Serve as role models to all, but especially teach young bards to sing with
flair, creativity, and courtesy.
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A Cleric's Code by
Lord Drandar
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Always Pray to your Deity for guidance.
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Wear and teach the symbols of your belief.
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Never pass a body without lifekeeping.
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Never withold a blessing, and never charge for magic.
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Share your magics when in a place of safety.
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Destroy cursed invasion trash where it lies.
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Raise the dead who are in need, and rescue the abandoned dead.
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Never repel two critters from the same room, if hunters are near.
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Always communicate with other clerics when providing assistance.
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Teach the young the dangers and art of our profession.
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Never go to sleep in a known healing and raising area.
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A Empath's Code by
Lady Matti
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Do not allow death, unless death is the price of your action.
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Heal for gratitude, not silver.
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Do not endanger yourself or others.
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Be concerned first for the health of adventurers.
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Communicate in guild speak in busy healing centers.
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Communicate with others when fogging.
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Keep forgiveness in your soul.
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A Ranger's Code by
Lord Akono
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Hold all life as precious and dear.
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Use their knowledge of the outdoors to benefit and aid others.
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Share their magics liberally.
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Carry herbs to aid yourself and others.
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Calm critter crowded rooms for hunters.
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Never leave a vine behind unattended.
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Be decent and kind to all you meet.
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A Rogue's Code by
Lord Brianus and Lady Cassundera
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Before all else, serve truth, your fellow man, and your liege deity.
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Abide by the laws of the land within which you live.
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Do what is right as best you know, and avoid the wrong, regardless of the
temptation or possible short term reward, heeding your conscience at every
turn.
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Your hunting skills, while acceptable to be used solo from time to time,
should employed to aid a group as often as possible.
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Lead and teach a hunting group without pride when your skills and experience
make it appropriate, follow and observe without resentment when your skills
and experience are lacking.
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As a locksmith never demand payment for services, never cheat a customer,
and never place others’ lives or health at risk in the course of providing
such a service.
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As a locksmith teaches your craft to the following generations, including
proper techniques, respect for customers and safety measures.
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Do not steal and do not condone theft. Confrontation which may lead to
violence, however, will be avoided for something as insignificant as loss
of coins or gems.
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Hold life sacred, and do no violence without it be in defense of your own
life or that of your own family.
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Offer tips for services rendered as you would wish to be tipped.
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A Sorcerer's Code by
Lady Vickie
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Help defend the lands from invading forces.
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Share you defense spells and mana with others.
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Never use your spells to harm or kill another person.
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Thou shalt not be a bragger or show off in front of others.
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Never imbed the spells Maelstrom or Implosion into an object for another
person.
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Be kind and respectful to others.
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Live your life honorably to be a good example to others.
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Warrior's Code by
Lord Garthalemeau
Lord Morgiest, Lord Arderon
Lord Tebon
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Hunt in Groups.
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Wear Heavy Armor.
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Behave actively in battle, don't just fight.
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Join the Guild.
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Carry Herbs.
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Send Mana to those who use it.
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Swing only after the leader does.
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Protect and Champion the innocent & weak.
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A Wizard's Code by
Lord Xatier
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- Understand your spells and how they work.
- Be cautious of your power.
- Be helpful, not a hindrance.
- Ask before casting.
- Do not charge for spells.
- Do not experiment with another's valued items.
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