Andelas,
The Cat. God of Felines and Hunting.
Andelas
is the lord of cats, and so is different to some degree from the rest of the
dark gods. In fact, were it not for his decidedly sadistic nature, it could be
argued that Andelas is not really ‘evil’.
Followers
of Andelas form cat cults, and idolize felines to the point of reenacting the
stalk, the hunt, and the kill (complete with costuming, fangs, and claws).
Andelas’ influence is revealed in that the quarry in the reenactments are most
often members of one of the humanoid races. Unfortunately, they are rarely as
enthused about their own participation as the members of the cult are.
It
is rumored that Andelas has an avatar that walks the land known as The Claw of
Andelas.
Andelas
generally appears as a great cat. In human form, however, he retains his catlike
quality, from his eyes to his unusually sharp fingernails. In manner he is much
like a cat, either playful, sadistic or completely indifferent. His symbol is a
black cat’s head on a field of red.
Andelas
is a giant panther, and his demeanor is just like a cat. Whether he simply is
fond of cats and likes to appear as one, or he is the father of all cats, it is
not known. He's one of those gods that doesn't play a huge role in storylines,
probably because, like a cat, he just doesn't really care.
He
is known as the Lord of the Hunt, and many rogues follow him, as he is a master
of stalking and ambushing. Some of his followers, like to dress up like cats and
chase poor humanoids around as if they are giant mice.
The
cult of Andelas is an eclectic one, with many free-thinkers and all colors and
races of people within it's ranks. It is truely the most diverse and open
pathways of enlightenment, and for this they have the great cat to thank.
Known
holidays of the Cult of Andelas
Ivastaen
1st, Cait Os, Day of Kittens
This
festival traces its roots back into Elvin history, and, as the name suggests,
celebrates the young sprites on both two legs, and the four legged whiskered
ones. It is marked with toy giveaways for the young ones, gay parties and much
feasting and merriment. This is also a auspiciously popular day to make
kittens!
9th
of Phoenatos - Nre Cheng, Cat's Night Out
This
tradition is so old and widespread it is impossible to determine it's origins.
If a full moon falls on this night it is thought to be especially lucky,
particularily the moon of Lornon. This darker celebration is marked by a ritual
hunt and kill, usually a higher sentient being, and especially prized is a
female of elvin, human or sylvan blood, though some prefer halflings since they
squeal and run faster. Usually the victim is not a volunteer, and it is known
that followers of some Liabo gods are particularily prone to being set up for
this ceremony. Other times, the coven or group will simply wait and watch for a
victim on the streets or along the highways, and decide on their mark then. When
the victim is caught, he/she is sometimes dragged to the nearest altar or temple
and sacrificed there as an offering. Some may read this in astonishment but it
happens quite often, the victims are usually those who will not be missed.
31st
of Eorgaen - Lornon's Eve
This
well-known holiday is marked by some Andelasians with ritual killing and
feasting.
Eorgaen
1st Feng Mehir, or WintersTooth
Marking
one of the only benevolent holidays of Lornon, and a more recent tradition, this
day is marked with a ritual hunt, after which the victim which is then offered
to the local feline wildlife. Merchants, tax collectors, and any plump
two-legged wandering around town is fair game. Andelas is said to offer his
blessings to those who help ease the hunger pangs of his whiskered children.
Interestingly enough, it is said that this day was started by the halfling
peoples.
Just as one can
easily crush a wasp,
So in the same way the bodies of thine enemies
are torn asunder by your beautiful paws.
-
Hymn to Andelas-
In
Icemule, Andelas has an altar in the Hall of Those Outside.
Glancing
upwards, you realize that a mural has been created on the ceiling, and golden
eyes look at you from there. A great black panther crouches, watching your every
move. He is completely still,
although you realize that were he real, his tail would be twitching and lashing
in the manner of a stalking cat. Golden
eyes shine in the darkness of his fur, highly intelligent and observant.
The
sinuous forms of felines great and small stalk over the altar, chasing invisible
prey. The greatest of the cats is a
panther, climbing over the left side of the altar.
His position places his head at the top, emblazoning it across the field
of red. An onyx plaque seems to
dangle from his claw. It reads:
Andelas,
God of Felines and Hunting
MY
opinion of this shrine. While I like to see the great and majestic cats as I am
out hunting and usually choose not to hunt them because of their beauty; This
mural reminds me more of the thief in the shadows as much as it does the ambush.
I'm not quite sure that he's evil.
Andelas
is also a patron of the House Nalfein of the elves.
Eorgina,
Queen of the Dark. Goddess of Darkness, Domination and Tyranny.
Eorgina
is the Goddess of darkness and ruler of the dark gods. She bestows upon herself
the title of Queen of the Gods and works toward the end of taking the places of
Koar and Lumnis, or at the least replacing Lumnis at Koar’s side. It is
incomprehensible to her that Lumnis does not claim the title of Queen of the
Gods, as the thought of not taking power where it is offered is beyond
Eorgina’s understanding.
The
Queen of Darkness personifies the unrestrained power of tyranny and draws
strength wherever one being dominates another, be it a despot with no regard for
justice or a stepmother with no love for her husband’s children. Ironically,
her worshippers often include those who have been wronged by tyranny and seek
the revenge of returning the favor.
Eorgina’s
preferred humanoid manifestation is that of a beautiful queen wearing the
richest and most beautiful of velvet robes and weighed down with lavish jewelry.
In manner, she is cruel and destructive with a veneer of royal bearing. Her
symbol is red, stylized flames on a field of grey
Her
followers are extremely loyal to her, but it is, in a sense, a false loyalty,
for Eorgina allows very little, if any, free and inconsequential action from her
devotees. She will often test their loyalty (and they will usually obey her
without question). She will torture, physically, mentally, and emotionally,
those who insult her, even if it was not intentional. Eorgina is utterly
disdainful of practioners of good magick, and good people in general. However
when she wants to, she can act so
completely kind, modest, and good that it is quite difficult, if not impossible
to believe that she is as vain, cruel, and evil as she is.
The
use of prayer is integral to maintaining ties with a deity such as Eorgina. She
is ever volatile, and ever ready to smite all those who would disturb her- be
they pauper or Priestess. For that reason, prayers to Eorgina are usually
fashioned in a very particular manner. Assuming that one can even catch her
attention (a formidable task in itself, and one best not attempted on a whim) it
must be held, and held in such a manner that her ire is not raised. Prayers of
worshipers to the Goddess of the Dark must stroke her vanity, they must reaffirm
their dedication and must know themselves so that they appear penitent. This
last is important to remember, as penitence can save them from having a lake of
fire appear under their feet.
Elven
prayer to Eorgina
Here
is your queen. Here is Eorgina
You live by her
You learn obedience in her.
You rise in her. You rest in her.
You are made perfect by her.
You are made powerful by her.
You are judged by her.
You are pardoned by her.
Eorgina
has an altar in the temple in Icemule Trace.
Hall
of the Dark]
Almost no light from the surface reaches this room. What does, comes from the
walls in a sickly grey glow, sending chills down your spine that have nothing to
do with the cold in the air. Two altars, gold to the south and grey to the west,
relieve the black in the room, and detailed murals grace the walls behind them.
Obvious exits: up. (all the way down the stairs from the entrance)
look wall
A beautiful queen sits upon a throne of deepest obsidian. Her clothing is rich
velvet, and the finest jewels deck her form. The look on her face is coldly
calculating, with only a smirk to hint at the arrogance beneath the mask.
>l grey altar
Intricate crowns, coronets, and scepters decorate the altar, which looks almost
like a backless throne. Across the top, stylized flames burn, bright red seeming
to burn out of the grey. A gold plaque shines from the front of the altar. It
reads:
Eorgina, Goddess of Darkness, Domination, and Tyranny
MY
opinion of this shrine... I stood and looked at the plaque for a few minutes and
wondered at the altar. I guess that's what kept me there for a few minutes
wondering why it burned. Must be because of some ancient power.. I couldn't
concentrate enough to get any more opinion of her altar because I couldn't
comprehend how folks could relate to a Goddess that didn't love everyone.
However, I am glad that she is around for she is a key part in keeping
the balance here in Elanthia which I think above all no matter what side you
align yourself with it is most important to keep the balance in mind.
Fash'lo'nae,
the Grandfather. God of Magic, Forbidden knowledge and Libraries.
Fash’lo’nae,
is the master of magic and arcane knowledge for its own sake. He regards the
pursuit of esoteric knowledge as an end in itself, and the societal or other
impacts of that pursuit are of no consequence. Even the gaining of knowledge for
personal gain is not a goal, other than as it may make further inquiries,
investigations, and experiments possible. Theft, dishonesty, and even murder are
acceptable if they further the acquiring of knowledge, particularly arcane or
mystical knowledge.
While
Fash’lo’nae is certainly frowned upon by many, most do not consider him
strictly "evil." In fact, he is credited in several legends with
spreading beneficial knowledge that others (such as the Drakes and the other
Arkati) would have suppressed. It is generally agreed that Fash’lo’nae
brought fire to the mortal races, suffering the wrath of the Great Drakes,
although there is dispute as to his motive in doing so. Many call
Fash’lo’nae “The Grandfather,” and his followers contend that he is the
eldest of the Arkati, even older than Koar himself.
Followers
of Fash’lo’nae are a hazard to all about them, since they consider the risks
of demon summoning as a paltry price to pay for the potential of increased
knowledge.
Fash’lo’nae’s
preferred humanoid manifestation is that of an ancient man or woman of scholarly
bent. In manner, he is cool and calculating. His symbol is yellow, slit-pupilled
eye on a field of grey.
Fash'lo'nae
has an altar in icemule in the Hall of those Outside.
look
grey altar
Chaotic threads of shimmering glaes wind through the altar, looking like magical
energy winding through the mists. At the top of the altar, the lines coalesce
and shift in color to yellow, gathering into a slit-pupilled eye. A glaes plaque
rests at the front of the altar. It
reads:
Fash'lo'nae, God of Magic and Forbidden Knowledge
look wall
A man sits at a table that is covered in books. A large tome sits open before
him, but instead of reading it, he seems to be studying you, assessing what you
are worth in knowledge. Frighteningly, you get the idea that he is willing to
take whatever means necessary to learn what he wants.
MY opinion of the shrine in Icemule.
I don't like Fash'lo'nae. His shrine does not feel like a good place. I don't agree that you should know all knowledge and I don't like that Fash'Lo'nae thinks it's so emportant to go to any extreme for.
House Nalfien considers Fash'lo'nae a respectful arkati. the same with the Illistim.
"What
is knowledge? Knowledge is everything. Knowledge is power."
-Fash'Lo'Nae
Ivas,
the Seductress. Goddess of Desire, Lust and Passion.
Ivas
is the Goddess of seduction. Possessing a pair of tentacles where most humanoid
beings have arms, and with full, sensuous lips hiding a maw filled with
shark’s teeth, Ivas cloaks herself in illusion. She appears to the unwary as a
woman of unearthly beauty.
Preying
on those willing to be seduced, Ivas thrives on the jealousy, distrust, and
hatred that results. Often times marked by rotting diseases that defy all cures,
her adherents form cults which revel in perverted carnal pleasures. However,
their primary goal is the seduction of unwary outsiders.
Ivas’
preferred humanoid manifestation is that of a beautiful woman with tentacles in
place of arms. In manner, she is sensual and insatiable. Her symbol is a
stylized, green wisp of smoke on a field of red.
Ivas
has a temple in Vipershroud Forest.
The
temple of Ivas in Vipershroud is in a state of ruin. covered with vines and
plant life that has started to tear it apart, one wall even gone from being
uprooted and ravaged by the plant life. The temple seems to have at one time
been a much more beautiful place and having used many different kinds of stone
to fashion it including alexandrite, sandstone, chalcedony and quartz. However
alot of it is overgrown and covered with moss and lichens.
one
interresting place is the hall of the marred
[Hall
of the Marred]
Part
of the north wall has succumbed to the spreading roots of vegetation growing
along its outer surface, allowing a glimpse of the courtyard beyond. The mural's
colors are still vivid even where the elements have spoiled some of its detail.
Obvious
exits: east, west.
>l
mural
>
Painted
figures cavort in an opulent bathhouse, their glistening skin and broad smiles
the only common factors among the disparate races depicted in the mural. Some of
the bathers are marred by withered limbs, boils, and scabs that nest in the
folds of their bejeweled fingers. A portion of the painting is left open to the
rains and has been weathered beyond recognition, yet somehow even this damage
contributes to the painting's theme of beauty and decay.
l
mural
>
The
painting depicts bathers languishing on low stone benches surrounding the main
bath, some of them rubbing unguents on the suppurating sores along their legs
and flanks. No one shuns the afflicted individuals, though -- if anything, the
red-robed bath attendants beam even more worshipfully at them than at those with
sound bodies.
The
bathing chamber is also in a state
of decay, the bath itself is tarnished. There is a large window looking outside
so that the bathers can see and be seen. The view to the forest is nice but, I
don't find the other idea a comfortable one.
It is right atop a natural hot spring and in spite of incense burning in
burners you can still smell the mineral smells from the hot springs. It makes
for an odd combination of smells.
The
Hall of The Impure is almost utterly demolished by plant life so vigorous that
it is uncertain what scenes of dubious pleasure the few remaining statues
depict. Thank goodness. I'm sure I don't want to know.
There
are sleeping quarters here in the temple but they seem to be communal and have
no idea what privacy is here.
The
hall of the feast smells of rotten food and carpeted floors here are stained
with wine and other things. Like
the rest of the temple it seems to be decaying and yet a haunting echo of temple
bells serves to remind that for some folk this place used to be a holy place.
Two murals on the walls depicting scenes that further described these peoples
lifestyle.
look
mural
The
feast portrayed to the west has devolved into outright debauchery along this
span of the painting. The diners drizzle honey from their fingers into one
another's gaping mouths and smear the juices of figs and pomegranates on one
another's bare arms. Some of the revelers are missing limbs or are disfigured by
the ravages of some unknown disease. A beautiful woman, her smile of amusement
visible beneath her veils, reclines on a couch placed in the position of honor
at the head of the table.
look
mural
The
painting depicts a feast, perhaps a celebration of a holy day. The fruit which
is heaped with abandon on the table is clearly overripe, some of it to the point
of rottenness. Nonetheless, the elegantly clad celebrants are stuffing their own
and each other's mouths with it in an obscene display of gluttony. Their
greasy-lipped smiles of ecstasy betray no displeasure with the spoiling food.
My
opinion of this temple.... These diseased and rotting peoples from all walks of
life which are depicted in these many murals indeed seem to have been seduced
into this lifestyle out of having been otherwised shunned by their fellow men.
It is a strong reminder that we must take care and watch out for others that
things like this don't happen to them or that they don't go treading down other
darker or more twisted paths.
Ivas
has an altar in the temple in Icemule Trace
[Hall
of the wounded heart]
look
wall
This
wall looks in on a bedroom. While you cannot say that the activities shown on
the wall are obscene, they do hint at things that make your skin burn with a hot
blush. At the back of the room stands a woman of beauty like you have never
seen, despite the fact that for arms she has tentacles. Her lips are full and
red, the slight smile playing across them hinting at sharklike teeth beneath.
The altar is made of clear red ice. Flowing up through the middle is a wisp of
green smoke, seeming to move and undulate seductively within the ice. A gold
plaque gleams from the front of the altar. It reads:
Ivas,
Goddess of Lust and Passion
My
opinion of the shrine to Ivas here in Icemule...
Even
the Goddess here in the mural on the wall is a misformed creature a body which
is as perverted as her ways, which are disgusting. I think the green smoke on
the altar represents the poison that she puts into the hearts and minds of men.
Luukos,
Eater of Souls God of Death, Lies and Undeath
Luukos
is the god of unending death. Unlike
Lorminstra, Luukos shows no reverence for the souls of those who have died.
To him they have two uses, either to animate one of his undead minions in
his efforts to extend his power, or as sustenance for himself.
Luukos’ primary foods are the blood of the dead and the souls of the
recently fallen.
Luukos’
form of choice is that of a large green serpent. It is not unusual for survivors
of a large battle to report the sighting of such a creature slithering from
corpse to corpse on the recently abandoned field of combat.
Luukos
is able to claim the souls not only of those he takes by force through his
undead minions, but also of those who have sullied themselves in life.
Thus, Luukos is also the Lord of Lies, and his minions always seek to
spread misinformation among mortals. Legend
holds that Luukos can snatch the soul of one who has died with a lie on their
lips even from Lorminstra, and that the only way to be free from his hideous
jaws is to renounce the lie.
Luukos’
preferred humanoid manifestation is that of a dark-complected man with faintly
reptilian features and a forked tongue. In manner, he is persuasive, treacherous
and sadistic. His symbol is a green serpent on a brown field.
Luukos
has a shrine at the Coastal Cliffs.
[Underground,
Hidden Wing]
This appears to be a small shrine of some sort. Against the east wall is an
altar with tarnished religious symbols on it. The covering is tattered and the
three pews here are dry and rotted. For the first time you notice that the thick
dust on the floor is punctuated by shallow footprints, leading you to think that
this place is not as abandoned as you first imagined.
Obvious exits: west.
look altar:
The altar stands about waist high and is covered with a tattered cloth. A
rotting book holder, tarnished oil lamps and small sacrificial pots hold their
place on the altar top.
look tome:
Upon further examination of the tome you realize that disturbing it in any way
would cause the pages to turn to dust. You decide to satisfy your curiosity with
just the two pages the book is currently open to.
look at page in tome
The ancient script on these pages is faded and barely legible. From the parts
that are still readable you derive that this tome contains various rituals which
are used in the worship of Luukos. The ritual detailed on these pages appears to
call for a blood sacrifice of some kind. You cannot, however, determine exactly
what manner of creature is required.
I
did find out after much more research that there are many rituals to Luukos
involving bloodshed and blood sacrifice, including opening wounds on the body
while praying and even bleeding to death and then either choosing to rot or be
brought back to life by a worshiper of Luukos.
Luukos
has a shrine on Teras Isle. I wasn't going to risk life and limb to get there
but, I heard from a cleric friend of mine that there are statues there of Luukos
and Amsalen and the altar is bloody and used for some of the rituals. I don't
think I would want to see it.
Luukos
has a shrine in Icemule.
Hall
of the Holy Struggle]
The walls of this circular chamber are filled with pictures of horror and of
goodness. The western walls are covered with carvings of undead beings, etched
in disgusting detail, while the eastern walls bear bas-relief warriors in
gleaming armor marching to war. The pictures seem to be chasing each other in a
perpetual hunt, although you could better see if you looked more closely. Two
altars have been erected in the room, one tinted black, the other white. A
spiral staircase leads up to the next level.
look black altar
Serpents etched in the ice writhe over the surface of the altar, eventually
leading to a larger green snake on a brown field. Many snakes are wrapped about
undead beings, and every type of unliving horror imaginable is pictured. A green
copper plaque has been hung from the front of the altar. It reads:
Luukos, God of Unending Death.
l wall
All manner of horrible undead creatures are depicted on this wall. Skeletons
with rotting flesh hanging from their bones, horrible ghouls and rotting
mummies, and decomposing zombies can all be seen, following a man whose image
strikes terror in the pit of your stomach. His complexion is dark, his features
faintly reptilian, and a sickening smile lights his face as he leads the hordes
of Unlife through a battlefield filled with corpses, carrying a standard marked
with a green serpent on a brown field.
>
MY
opinion of Luukos shrine in Icemule:
Are
the snakes on this altar entwined on the undead a representation of his
manipulation and influence with the undead? i stood and wondered that. Looking
at the muscular snake man and i wondered about the reptilian features. These
thoughts I had to focus on else i turn away from there in an instant in
revulsion.
Marlu,
the Destroyer
God
of Demonic Summoning, Destruction and Power
Often
mistaken for one of the greater demons and frequently called the Demon Lord,
Marlu delights in death, destruction, and the devouring of still-living prey.
Tales tell of Marlu being seen around ancient ruins, prying open old chambers
and delving into all manner of spaces. Common legend has it that he seeks others
of his kind to loose upon the innocents of Elanthia.
Just
as some believe Koar is actually the last Drake, there are those who hold that
Marlu is a true Ur-Daemon who sought asylum with the Arkati when the rest of his
kind were killed or driven out of this realm of existence.
Marlu
derives power from the summoning of demons, one reason that such practices are
frowned upon by many worshippers of the Light Gods. Whether his power comes in
the same manner as other Arkati, or from the loosening of the portals between
dimensions, is unknown. Marlu is also drawn to all manners of destruction. More
than any other of the Dark Gods, Marlu seems bent on destruction of a scale so
massive that it might actually eliminate the world and all his worshippers with
it. While Eorgina personifies power over others, Marlu is the embodiment of
personal destructive power.
Marlu’s
preferred manifestation is that of a gruesome creature with glistening black
skin, leathery wings and barbed tentacles. In manner, he is demonic. His symbol
is a black six tentacled “star” on a field of grey.
Marlu
is one of those deities you follow and assist for his benefit only. There is
nothing to be gained by following him, except satisfaction and your eventual
death. He cares nothing for any other living things in Elanthia. Most of his
followers accept the fact that they are lower than dirt in Marlu's eyes, and at
best, are considered a valued slave.
Marlu
has a shrine in the dark Grotto of the broken lands atop some giant stairs and
it has a secret entrance.
I'll
keep the secret for those who like puzzles. there are a lot of puzzles getting
out there.
You
get to the top of the giant stairs and here's what you see.
[Dark
Grotto, Dark Cavern]
Age
seeps from the walls of this huge chamber, smothering everything with a dust
laden blanket of silence. There is
a huge relief carved into the wall at the end of the long chamber, opposite the
opening to the south.
l
relief
The
image is that of a dark beast with leathery wings and blood red claws.
The inscription below the image is in a strange language, and reads
"Marlu lyxatis kort. Thro dyar K'mur."
(secret
way in omitted)
[Dark
Shrine, Altar]
The
low stone altar is covered with dark stains.
One corner of the altar has been broken off, and several of the hideous
faces and figures carved into the stone walls have been smashed.
Large iron braziers, covered with rust and corrosion, stand at each end
of the altar table. A cracked brass gong hangs from a wooden brace along the north
wall, facing an ancient tapestry which hangs directly opposite.
Obvious
exits: west.
>l
altar
The
altar table is covered with dark stains, and one corner has been broken off.
>l
tap
Dark
images of sycophants, dressed in long black robes surround a low stone altar
similar to the one in this room. The
figure of a man, twisted and broken, lies on the surface of the stone table
while another dark shape pours some foul looking fluid from a small urn out over
the tortured man's body.
>l
gong
A
crack runs from the rim of the huge corroded disk to the center
An
interresting room in the shrine is the one all the way to the west.
[Dark
Shrine, Large Chamber]
Like
a huge pair of eyes, two large, round windows look out over the eerie rough
terrain far below. The openings
look out on a panorama of rocky desolation.
Huge, jagged mountains rise up all around, snow capped peaks high above
ice covered slopes, strewn with large boulders. The cold wind that blows in through the openings bears as
much desolation as the view. There
is no scent of green trees and running sap, no odor of wildlife rising from the
slopes outside.
Do
you think that Marlu would look down and contemplate things from here that he
was going to do to mortals? That's how I fealt.
Here's
the way out.
[Dark
Shrine, Chapel]
Here,
surrounded by dark frescoes presenting frightening images of terror, foul beasts
and macabre rituals, confronted by the huge, ghastly statue that dominates the
center of the chamber, the sense of evil is a palpable force that threatens to
smother and consume all that it can.
Obvious
exits: northeast, northwest.
>l
statu
The
statue is large, over twelve feet tall. The
central figure is a huge, hideous beast with black skin, leathery wings and
large red claws. It stands atop a
pile of skulls, surrounded by three smaller figures, with pointed tails, blood
red eyes, and small, leathery wings.
>touch
statue
You
place one hand on the large statue.
(secret
omitted here) The room disolves around you.
You feel a tingling sensation run through your body and suddenly you
see...
Some
ancient language I found about the shrine which I have managed to translate
roughly.
Marlu
lyxatis kort. Thro dyar K'mur
Marlu
dreaded master Guardian dark lord
dyar
trog=dark cavern
lo
thal ta shin=spirit born half death
I
also encountered several lesser vruul in the area. I think they are probably
demons in the likeness of Marlu.
Marlu
has an altar in Icemule.
[Hall
of Those Beyond]
Eerie light fills the hall, making you wonder for a moment if you are in the
world you know so well. The murals on the east and west walls, filled with
images of insanity and terror, do not help to reassure you that you remain on
familiar ground. A grey altar sits before the west wall, and a black altar sits
before the east wall.
Obvious exits: southwest, up.
>l wall
A legion of demons stares back at you, sending a shudder of fear through your
body. At the head of the army is a creature like you have never seen and hope to
never see again. His skin is a glistening black, and leathery wings droop from
his back. Cruelly barbed tentacles branch out from his body, waving in a vicious
dance about him. The look on his face is one of utter cruelty.
>l grey altar
The altar seems to be covered in thousands of leathery grey wings, folded
tightly about something. Between the wings on the top of the altar sprout six
black tentacles, laying over the surface in the shape of a six pointed star. A
rotting modwir plaque hangs from the front of the altar.
It reads:
Marlu, God of Destruction and Demons
MY impression of this shrine....
Could Marlu really be an Ur-Daemon? if so then why would he remain here on this world instead of fleeing through the portal? I do believe that he does control demons but I have the supposition that he is not the strongest of his kind. Perhaps. He is to be respected for what he is, and I for one would not want to call his attention to me for any reason.
To me the altar seems to be almost alive.
Behold
the Demon god!
Behold him and tremble.
Despair, despair for your life is forfeit.
He is black and dancing the dance of chaos
Because he is black, I love black.
Because he is dancing, I dance.
Because he is so black and splendid
and I am nothing, I cannot help myself, I love him!
- Faendryl
poem-
Mularos
the Suffering. God of Suffering and
Torture
Known
as “He who is the Sorrow of the World,” Mularos is the god of suffering,
both physical and emotional. He draws the most strength from pain inflicted by
others.
While
Mularos is not worshipped by any formal church, cults to him have surfaced from
time to time. These are most often collections of sadomasochists, often led by a
charismatic but twisted leader. These cults seduce young followers with a
decadent and reassuring lifestyle, then bend their minds to dependent love and
strict obedience. While the usual end result is mass suicide, it is rumored that
such cults have lasted for centuries.
Mularos
is the progenitor of practices that skirt the darker sides of love, like Ivas.
Where Ivas is into all sorts of kinky things and wild orgies, Mularos seems to
be more closely tied to the S&M world. As the documentation states, he is
alternately dominant and submissive, sadomasochistic and sad.
At
times Mularos seems to revel in causing pain, but he feels the pain of mortals
at the same time as he draws strength from it. In a sense, he is a victim of
mortals as much as they are victims of him.
Mularos’
preferred humanoid manifestation is that of a young man of delicate features
dressed in simple silk robes. Often a glimpse of the scars left by manacles can
be seen at the hem and sleeves of his robe, or the bloody mark of a lash below
the collar. In manner, he is charming, alternately dominant and submissive,
sadomasochistic and sad. His symbol is a heart with a dagger piercing it on a
field of white.
Mularos
has a shrine in the temple in Icemule Trace.
Hall
of the Wounded Heart]
Two altars sit in the room, one red and one white. On the east wall, pictures
swirl that make you blush, uncomfortably embarrassed at what they suggest. The
west wall, however, only holds a pair of gilded shackles which dangle, gleaming
in the light.
look white alt
Images of ropes and chains twist about the altar, winding in a dance that
confuses the eye and mind. Across the top of the altar is a heart of deep red, a
dagger piercing it cruelly. A plaque of steel has been set into the altar. It
reads:
Mularos
God of Suffering and Torture
look shackles
The shackles of gold-gilded steel hang from the wall. As the light shines off
them, you begin to see the form of a man locked in them, the scars on his wrist
evident beneath the cuffs of his simple silk robe. He is young, with delicate
features, his soft lips twisted in what is either a grimace of pain or a smile
of ecstasy, although you cannot be certain which.
MY
opinion of the shrine in Icemule...
This
shrine is suggestive of perversions not too different from those of Ivas. You
see an illusion of a young man within the shackles. His face I think is
expressing pleasure in pain, it is both, knowing what we know of the philosophy
of pain.
Oh
this bittersweet pain!
Mularos, how I hate you,
and love you all the same.
Sheru,
Bringer of Terror. God of
Nightmares, Insanity and Terror.
Sheru
is the god of night and nightmares. Truly the god of terror, and of unbridled
fear, Sheru thrives on these emotions in lesser creatures. Only experiencing
satisfaction when his efforts unseat a being’s sanity, Sheru will use any
means to achieve this end.
Because
Luukos' undead minions tend to cause more terror than most of the other
creatures of darkness, Sheru and Luukos are allied more often than any of the
other Dark Gods.
The
insane are often said to have received Sheru’s Gift. Strangely, Sheru and
Zelia cannot stand each other, despite serving each other’s ends quite nicely.
Sheru’s
preferred humanoid manifestation is that of a large man with a black furred
jackal’s head. In manner, he is cold, emotionless, and cruel. His symbol is a
black jackal’s head on a field of gold, or alternately, a black jackal’s
head on a field of crimson and gold.
Shrine
of the Jackal]
Once elegant, but now ruined, stained glass windows show this was once a chapel.
A smooth slab of obsidian seems to suck up all the faint light that falls upon
it, and gives back only darkness. On the slab, in sharp contrast, sits a statue
carved of glittering crystal that bends and twists the few glimmers of light
left into a mockery of beauty. The question remains as to just what has been
worshipped in here of late and you like not the thoughts it stirs. You also see
a smooth black mein door.
Obvious exits: down.
On the obsidian slab you see a crystalline statue.
>look
statue
The statue, pure crystal, is of a normal looking human whose head is quite
abnormally that of a jackal. Inset into the eyes of the jackal head are two
sparkling rubies that stare back at you, sending an uncomfortable chill that
seems to originate from deep within you. (This statue is insane in and of
itself. Very fitting for a god of Nightmares and Insanity)
If
you know the secret of how to get into the door this is what it looks like...
I
fealt like I was being mocked and touched by the dark god as I was doing this.
Go
door
The
very top of this tower, the only one remaining fully intact to judge from the
wreckage strewn far below, is open to the wind and rain and elements. Great
powers once strove here, for the massive stones are blackened and charred. In
spots the stone has been melted and cooled so that brittle puddles of black
glass crunch underfoot. Crowning the battlements, a massive jackal, cast or
carved out of the blackest ora, peers down at the surroundings like a brooding
monarch above a dead kingdom. You also see a smooth black mein door.
look jackal
Approximately eight feet in height and fashioned from solid black ora, this is a
statue of a Jackal, symbol of the jackal-headed dark god Sheru, Bringer of
Night. Around the base of the statue are five elemental symbols, those of fire,
earth, air, water, and spirit. A small arrow is etched into the base of the
statue, facing the same direction as the jackal. The arrow is currently pointing
to the air symbol.
You
can also pull and push the statue to change what element the arrow faces to set
the Iron maiden for transportation to different locations within the castle.
‘Earth’
is the setting for sentinels..
‘Spirit’
goes to the roa’ter tunnels underneath banshees
‘Air’
goes to the northwest corner of the second floor, between the space to
golems/banshees, and the trapdoor to kiramon (1st floor)
‘Fire’
goes to the southwestern area of the first floor
‘Water’
goes to slightly north of the middle of the eastern edge of the second floor,
near the monolith on that level.
Exerpt
from the story of Darkstone Castle about Sheru:
Now,
Estrion and Siarl, while both megalomaniacs, were smart enough to realize that
they could not accomplish their goals alone. Together they performed dark
rituals, almost nightly, to call upon the spirit of the night, Sheru after the
fall of the ice age, was even then hard at work on plans of his own, yet felt
that in aiding these two foolish mortals, he could accomplish his own goal of
wrestling the Realm of Dreams from Ronan. As Estrion and Siarl used Sheru's
spiritual force to come to their aid, so did Sheru himself use the combined
elemental energy of the two to prepare mortal world for his coming.
Things
went wrong however, as both Estrion and Siarl where very draining, even upon
this immortal figure. Their rituals and experiments in spirit and element
backfired, causing a lingering mana storm to remain above the castle, its black
vortex constantly sucking mana away from the ground and upward like a great
vacuum. Sheru was spent of energy, and had to retreat back behind the veil
The
mana storm never went away so that is why Estrion created this system of getting
around with making the jackal and the iron maiden into portals
Sheru
has a shrine in Icemule.
[Hall
of the Dark]
Almost no light from the surface reaches this room. What does, comes from the
walls in a sickly grey glow, sending chills down your spine that have nothing to
do with the cold in the air. Two altars, gold to the south and grey to the west,
relieve the black in the room, and detailed murals grace the walls behind them.
Obvious exits: up.
look south wall
The south wall is completely black. As you turn away, you catch the image of a
large man with a black furred jackal's head fading out of the darkness, watching
you with an intense gaze. The feeling of being watched brings goosebumps of
irrational fear over your skin, and you realize that bearing his gaze for too
long would drive you slowly and painfully mad.
look gold altar
The altar is made of the purest, most beautiful gold you have seen in all your
days, save for the black jackal's head across the top. You reach out to touch
the altar, and cannot seem to pull your hand away. You must have the altar. You
want to take it with you, to keep it. A chill passes over you and you blink,
frightened at the obsession that so suddenly overcame you. A green copper plaque
seems to rot at the front of the altar. It reads:
Sheru, God of Night, Terror, Insanity and Nightmares
MY
opinion of the shrine...
It
seems that there is power embedded into the shrine as well as the south wall
putting you into trances or influencing your mind as if you are in a dream. It
makes you want to scream looking at the visage of the Jackal.
Come with me,
into the terror,
Come with me, into the night.
We could live forever
Together in your fright
Hear the jackal's cry
Insanity feels so right.
- Invocation to Sheru
V'Tull,
The Berserker. God of Combat and Bloodlust
V’tull
is the champion of the dark gods Almost single-minded in his goal of
bloodletting for its own sake, the sight of the life’s blood of any creature
seems to fill V’tull with ecstasy. Given his nature, he has spent all of his
efforts in perfecting his fighting abilities and in using them at every
opportunity.
While
all of the gods rarely manifest themselves among mortals, V’tull does so more
often than most. He regularly enters into the bodies of warriors, whose eyes are
said to turn black as night when this happens, and turns them into killing
machines. His willingness to divinely inspire assures that his devotees among
the martial classes are many, even where his worship is prohibited by those who
fear their warriors will turn against them.
V’tull’s
preferred humanoid manifestation is that of a man with marble white skin and
coal black eyes who towers over everyone he meets. He is always dressed in armor
so stained with blood that its true color cannot be known. In manner, he is
determined, righteous, obsessive and vengeful. His symbol is a black scimitar on
a field of red.
V'tull
has a shrine in Icemule
[Hall
of the Deathbringers]
The faint light coming through the ice is a filthy black-red. Covering the east
wall is a scene of carnage so bloody that the gorge rises in your stomach at the
sight, and an altar the color of blood sits before it. Death has also visited
the west wall, with its black altar before it, although it is a much quieter
manifestation.
Obvious exits: northeast, down.
look east wall
The scene on this wall seems to look directly into what remains of a great
battle. Corpses and body parts cover the field in varying stages of
dismemberment and the ground is red with spilled blood. In the center of the
picture is a man, taller than any you have seen. His skin is marble white, and
his eyes are black as coal. His armor is so stained with blood that you cannot
guess what its true color might be.
look
altar
A black scimitar has been painted on the top of the altar. Red blood seems to
drip from it, covering the altar in a wave of red crimson that appears to be all
the blood the sword has ever shed. A steel plaque gleams at the front of the
altar. It reads:
V'Tull, God of Blood Lust and Combat
I
don't really have an opinion of the shrine itself it just reminds me about what
I've done in life in order to control my anger and bloodlust I have trained in
berserking and it has worked ironicly to keep me on an even keel.
"Without war, the people would grow
soft and weak,
There is nothing more sweet than the scent of battle
The taste of fresh blood, and the death of your hated foe."
-
High priest of V'tull